Design Pattern

SOLID Design Principle Explained with Java

SOLID design principle is one of the most popular sets of design principles in object-oriented software development. It’s a mnemonic acronym for the following five design principles: S – Single Responsiblity Principle O – Open Closed Principle L – Liskov Substitution Principle I – Interface Segregation Principle D – Dependency Inversion Principle Single Responsibility Principle A […]

State Design Pattern in Java

State pattern comes under behavior design pattern in JEE. The State pattern allows an object to alter its behavior when its internal state changes. State pattern is used to provide a systematic and lose-coupled way to achieve this through Context and State implementations. Context is the class that has a state reference to one of […]

Strategy Design Pattern in Java

The strategy pattern is a behavioral design pattern that enables an algorithm’s behavior to be selected at runtime without causing tight coupling. The strategy pattern defines a family of algorithms, encapsulates each algorithm, and makes algorithms interchangeable. Strategy pattern lets the algorithm vary independently from clients that use it. For more information go to http://en.wikipedia.org/wiki/Strategy_pattern […]

Memento Design Pattern in Java

Memento Pattern is one of the behavioral patterns. Memento pattern is a software design pattern that provides the ability to restore state of an object to its previous state. The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is an object that has an internal state. The […]

Mediator Design Pattern in Java

Mediator Pattern is one of the behavioral patterns as it deals with the behavior of the program. Usually a program is made up of a large number of classes. So the logic and computation are distributed among these classes. As more classes are developed in a program, the number of classes are increased, thus arising […]

Iterator Design Pattern in Java

Iterator pattern falls under behavioral design pattern. Iterator pattern is very commonly used design pattern in Java. This pattern is used to iterate through a collection of objects without exposing its underlying representation. It is used to access the elements of an aggregate object sequentially. For example, Java’s collections like ArrayList and HashMap have implemented […]

Command Design Pattern in Java

The command pattern comes under behavioral design pattern. The Command pattern is used to create objects that represent actions and events in an application. In the command pattern, a command interface declares a method for executing a particular action. A command object encapsulates an action or event and contains all information required to understand the […]

Chain of Responsibility Design Pattern in Java

The Chain of Responsibility is known as a behavioral pattern, as it is used to manage algorithms, relationships and responsibilities between objects. The Chain of Responsibility pattern consists of a series of processing objects where each object containing the type of commands it can handle. Each object in the series either does its own task […]

Proxy Design Pattern in Java

The Proxy is known as a structural pattern, as it is used to form large object structures across many disparate objects. It functions as an interface to something else such as a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. For more information […]

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